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mbz12345
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Post subject: Some comments Posted: Sat Jul 24, 2010 8:04 pm |
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Joined: Sat Jul 24, 2010 6:21 pm Posts: 4
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This shouldn't really be in the "problems" section; this is my favorite ET server, and I like most everything about it. I would like to say that there are a few things which I find annoying and unnecessary:
1) Soldiers keeping pistols on reaching lvl4. This is only annoying, and doesn't add anything to soldier. Given that smg and pistols share the same hotkey, and there seems no way of changing this other than switching smg to share the same button with panzer (less annoying, but still annoying), I would much rather just not have the pistols.
2) The timer for forcing players into spec is way too short. I can see why you guys made it so fast, but it's messed up. For instance, twice while I was playing covert ops, and camping with a uni inside enemy bases (e.g., waiting at the fuel depot door), I was forced into spec because I didn't move for 20 seconds. Very, very frustrating. I can see moving people to spec after 2 minutes or something, but 20 seconds is just overkill, and causes problems like that listed above. I shouldn't have to just move my mouse back and forth while camping as covert ops to avoid getting moved to spec.
3) I know you guys won't change this: but the panzer suicide punishment is pretty silly. Sometimes suiciding with panzer is just the best strategic option. I don't understand the logic behind punishing it. Is it for roleplaying purposes or something? I don't get it.
Otherwise, great server, I really do like it.
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do the dew
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Post subject: Re: Some comments Posted: Mon Jul 26, 2010 7:01 am |
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Joined: Fri Dec 22, 2006 7:04 am Posts: 245 Location: houston, tx
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1. keys can be binded through menu options or bind in console
2. the spec timer is not 20 sec, it is 45, you get a warning at 20 that you will be moved because you havent moved for the last 25. doesnt take much to move around a tad, swipe your knife.........
3. we do this to advance the game along. it is understandable that noobs will pull the trigger if the enemy is 2ft in front of them sometimes. thats why you get three. then its time to move on to a real gun.
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thomason
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Post subject: Just play and have fun Posted: Mon Jul 26, 2010 7:33 am |
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Joined: Sun Jan 11, 2009 7:49 am Posts: 6
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Germanator
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Post subject: Re: Some comments Posted: Mon Jul 26, 2010 4:04 pm |
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Joined: Fri Oct 27, 2006 9:58 am Posts: 80 Location: Illinois
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I have to agree the auto-spec can be annoying. Of course, afk players are also annoying, so I'm not suggesting we take it out.
I was playing V2 base as an Ally. I was lying on the floor in the room with the objective, waiting in case we lost it so I could make another run with it. I was kicked to spec at a critical moment, and we might have won the game if that hadn't happened. I didn't notice the warning that an auto-kick was coming. Is there any way we can make that warning stand out so you can't miss it?
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do the dew
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Post subject: Re: Some comments Posted: Tue Jul 27, 2010 11:11 am |
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Joined: Fri Dec 22, 2006 7:04 am Posts: 245 Location: houston, tx
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auto spec back up to 60, it used to work, then when we went to the previous etpub, they added another flag, which left the way it was in our server file, cuased it to stop working until after we put in the version we are running now. after installing this version, and getting the correct information on it, got it running again. it has been at 40 seconds for the last month or 2. changed it to 60 tonight though.
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mbz12345
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Post subject: Re: Some comments Posted: Fri Jul 30, 2010 2:51 am |
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Joined: Sat Jul 24, 2010 6:21 pm Posts: 4
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Quote: we do this to advance the game along. it is understandable that noobs will pull the trigger if the enemy is 2ft in front of them sometimes. thats why you get three. then its time to move on to a real gun. I still don't get it though; what's wrong with killing yourself with a panzer? What's the difference between this and rifle-nade suicide, air-strike suicide, and so forth? Sometimes panzer-suicide makes strategic sense; e.g., three medics are running out of a room carrying obj and are right next to me. Why should I be punished for something which can help my team win?
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mbz12345
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Post subject: Re: Some comments Posted: Fri Jul 30, 2010 2:53 am |
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Joined: Sat Jul 24, 2010 6:21 pm Posts: 4
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Quote: 1. keys can be binded through menu options or bind in console There doesn't seem to be any way to make all three of smg, pistols, and panzer all share separate keys. One of them will be double-keyed with your setting. This is frustrating, I think, and is more of a negative to soldiers than a benefit.
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TMaC
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Post subject: Re: Some comments Posted: Sat Aug 21, 2010 4:31 pm |
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Joined: Wed Jun 27, 2007 2:55 am Posts: 102 Location: Central Minnesota
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mbz12345 wrote: Quote: we do this to advance the game along. it is understandable that noobs will pull the trigger if the enemy is 2ft in front of them sometimes. thats why you get three. then its time to move on to a real gun. I still don't get it though; what's wrong with killing yourself with a panzer? What's the difference between this and rifle-nade suicide, air-strike suicide, and so forth? Sometimes panzer-suicide makes strategic sense; e.g., three medics are running out of a room carrying obj and are right next to me. Why should I be punished for something which can help my team win? How can you not understand it? If you see someone you want to kill then use your gun and save your panzer for a shot that won't kill yourself. It there to protect the regular players from ass-hat's that come to the server and run around and just do it to piss everyone off! Why do you think they made it possible to have the setting.
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ticklemediggler
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Post subject: Re: Some comments Posted: Wed Aug 25, 2010 1:47 am |
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Joined: Wed Aug 25, 2010 1:42 am Posts: 1
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TMaC wrote: mbz12345 wrote: Quote: we do this to advance the game along. it is understandable that noobs will pull the trigger if the enemy is 2ft in front of them sometimes. thats why you get three. then its time to move on to a real gun. I still don't get it though; what's wrong with killing yourself with a panzer? What's the difference between this and rifle-nade suicide, air-strike suicide, and so forth? Sometimes panzer-suicide makes strategic sense; e.g., three medics are running out of a room carrying obj and are right next to me. Why should I be punished for something which can help my team win? How can you not understand it? If you see someone you want to kill then use your gun and save your panzer for a shot that won't kill yourself. It there to protect the regular players from ass-hat's that come to the server and run around and just do it to piss everyone off! Why do you think they made it possible to have the setting.How can you not understand his explanation? WHAT HES ACTUALLY SAYING IS------ why punish the panzers when it's just as gay to grenade suicide, or do ANY kind of suicide attack on the server. Regardless of the weapon. You let pussy ass flamers suicide run themselves all day long but specifically target the panzers against suicide deaths? Not to mention, i'm fucking tired of whiny ass px members who bitch the second someone picks up a panzer. If you don't want someone using panzers TAKE THEM OFF THE FUCKING SERVER. You have protection built in to prevent abuse, and then one noob picks one up and px members start whining and crying. It's all apart of the god damned game.
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Wicked
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Post subject: Re: Some comments Posted: Sat Aug 28, 2010 7:45 am |
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Joined: Wed Nov 15, 2006 4:06 am Posts: 165 Location: Des Moines,Iowa
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Maybe if you don't like all the crying and whining PX members do, then take your ass to a different server. Problem solved.. Plenty of nub servers out there for ya..Pick 1..
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do the dew
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Post subject: Re: Some comments Posted: Sat Aug 28, 2010 8:16 am |
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Joined: Fri Dec 22, 2006 7:04 am Posts: 245 Location: houston, tx
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i have no problem with the use of panzers in a game unless it is a small numbers game. no reason for it in a 5 on 5. thats the only time i bitch. in a big game, i get a kick out of running up to panzers and trying to make them suicide. the reason we dont punish nade and flamer suicide is that the option is not in the game to do so. g_maxpanzersuicides is. its available so we use it, just as /kill within a certain time gives the kill to the enemy.
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Kawasaki!
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Post subject: Re: Some comments Posted: Sat Aug 28, 2010 6:11 pm |
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Joined: Wed Jul 30, 2008 3:51 pm Posts: 252 Location: Orlando, FL
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I wish there was some way to control rifle nade suicides and team bleeding. If I get nailed by Sato's rifle nade one more time he's gonna be eating a peanut butter a rifle nade jam up his ass for the next 3 years. Don't forget the grape kool-aid.
Sato, I love you, but pick up a gun. [Insert smile here.]
_________________ You're unique, just like everybody else. 
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bgr
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Post subject: Re: Some comments Posted: Sun Aug 29, 2010 4:52 am |
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Joined: Fri Jul 24, 2009 3:21 am Posts: 14
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I'm tempted to come back and play when I see this kind of nonsense.
A couple points.
1. I can't actually think of a time when I was actually trying that I self-killed with panzer enough to lose the gun. So, I don't personally see it as a really big deal. It's a pretty straight-forward setting, and it is what it is. 2. I have to disagree with the whole no panzer in a 5v5 or less argument. It's not like most of the people still playing this game who happen to use panzer are very dominant. Also, there are scripts to toggle stuff like panzer on and off based on number of players. At the very least you can do it when the map starts, and if you want overkill something which monitors the game log would do the trick. If someone wants to use a panzer, just make them miss once. 3. Some of the admins here can be quite whiny about things, but so can the non-admins, and so can I, because... pro-tip: we're all (probably) people. Rules on a game server are like amendments to the constitution. Many of them are there in the best intention, but they just make no sense. Like the 19th... Seriously. Rules is rules though. 4. Wicked does occasionally strike me as someone who is devoid of a working sense of humor. I think you should lighten up from time to time. Like right now, you're probably beat red shouting profanity at me. Lighten up. It's not serious business. The server does accept donations, so really, treat it like a business. The customer is never right, but you can't tell them that. Comments like yours can be counter-productive. Everyone knows they have the choice to play here or not. Asserting it doesn't benefit anyone. But maybe I just need to lighten up! 5. Like all game servers I've played at (including the one which I ran/hosted for years) this place is rife with hypocrisy. In the end, why should a game server environment be any different than the real world.
In closing, yes, I keep my eye on the server. I like to know that it's here for me. It's like the warm embrace of heroin. I like to know that it's still here should I choose to relapse.
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Germanator
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Post subject: Re: Some comments Posted: Sun Aug 29, 2010 10:41 am |
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Joined: Fri Oct 27, 2006 9:58 am Posts: 80 Location: Illinois
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bgr wrote: 3. Some of the admins here can be quite whiny about things, but so can the non-admins, and so can I, because... pro-tip: we're all (probably) people. Rules on a game server are like amendments to the constitution. Many of them are there in the best intention, but they just make no sense. Like the 19th... Seriously. Rules is rules though.
Allowing women to vote makes no sense? Wow, that's...an unusual stance in this day and age.
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bgr
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Post subject: Re: Some comments Posted: Sun Aug 29, 2010 11:05 pm |
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Joined: Fri Jul 24, 2009 3:21 am Posts: 14
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Germinator. It was a joke. Sarcastic hyperbole. While text in contrast to spoken word offers no inflection as a guideline for the intent of a comment, I did my best in the context of the post to offer that my statements were light-hearted. Many comedians take something which is accepted (at least in our society) and poke fun at it by stating undertones of societal prejudices from either past or present. To set your mind at ease though, I want you to know that I harbor no ill-will towards women in general, and specifically their right to vote. Though my wife is another story! (see how it works now?)
In reality rules are something that we put in place to simplify the administration of consequences for what society concludes to be abnormal behavior. What most people fail to realize is that society changes, and therefore rules must. For example, the comment you took issue with is a comment which 40 years ago would not invoke much of a contrary response even if delivered authentically. Because it is so widely accepted in "civilized" cultures that the right to vote should not be delineated by sex, race, religion I can make a joke about it to underline my point about the sensibility of rules in general without fearing (in most cases) any retort which takes exception. I can do this because most readers would understand the point I am trying to convey. So what you need to do in the future is try reading between the lines so that you can distinguish the literary point from a literal statement.
So do you find it more strange that I made that comment about the 19th amendment, or that we _needed_ a 19th amendment?
In a perfect world, we would need no rules. Society would evolve naturally and would determine what is accepted and what is not. This of course cannot work, because there exists no perfect administrator of justice. Hence, we need these pesky rules. The problem with rules is that they generally beget more rules. Take for a simple example, the speed limit. You are not allowed to drive over the speed limit. This is straight forward. This allows police officers to stop offenders and issue citations for anyone disobeying this law. Of course then it becomes not as simple. Now we have ordinances which determine what type of road should have what limit of speed. Then we have to have other rules to order safety which exempt drivers from the first rule: The speed limit. Such as passing. You are allowed to travel as much as 10 miles per hour above the speed limit to make a pass on the left. Now there are a lot more eccentricities dealing with this single rule and I dare not get into the minutia, as much of it changes from state to state, but I hope you understand my point. It is alas, that we created this single rule so that we did not have to force a determination of individual instances... Is a person traveling too fast. But we ended up with the same thing in different forms. Rules don't simplify things in reality. They are merely rules. Hence, Rules is rules.
So now to my initial comment. I saw two things. Questioning of a rule and a few insulting responses to that question.
Questioning a rule is mostly fine. No problem there, but it is pointless to question the authority of a rule about the rule. For the authority of a rule can rarely respond rationally to the existence of a rule because rules are by definition arbitrary. Mostly what you receive is an assertion of truth. This is the rule of the land! In a debate setting all you really need to do is get your opponent to say something so boldly stupid to gain a few points. But, debates can also be meaningless. They teach arguing techniques, but rarely offer any condemnation of a position.
Responding to a question of a rule. Here there was one good response. Dew responded to the logic behind the creation of the rule. Perfectly done in most regards. It annoys him and to the questioners other point about flamers and other such suicides he responded about the limitations of the game to enforce a penalty. Some of the other responses were less thought through.
I'm no arbiter here though. I just happened to read this thread and found the underlying point amusing from a practical point of view. Here's what I have learned in life about arguing. The only way to win in an argument is to understand the perspective of the person you are arguing with, and to hope that they show you the same respect in trying to understand yours.
So take these comments for what they are worth. Maybe nothing, maybe something. Maybe someone will understand what I am saying.
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Wicked
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Post subject: Re: Some comments Posted: Sun Aug 29, 2010 11:55 pm |
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Joined: Wed Nov 15, 2006 4:06 am Posts: 165 Location: Des Moines,Iowa
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I seriously thought I was back in high school listening to some hose bag lecture us on some useless information.
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do the dew
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Post subject: Re: Some comments Posted: Mon Aug 30, 2010 6:46 am |
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Joined: Fri Dec 22, 2006 7:04 am Posts: 245 Location: houston, tx
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holy shit, my brain just exploded!!!!!!!!!!!!!!!!!! 
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TMaC
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Post subject: Re: Some comments Posted: Tue Aug 31, 2010 2:53 am |
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Joined: Wed Jun 27, 2007 2:55 am Posts: 102 Location: Central Minnesota
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How can you not understand his explanation? WHAT HES ACTUALLY SAYING IS------
why punish the panzers when it's just as gay to grenade suicide, or do ANY kind of suicide attack on the server. Regardless of the weapon. You let pussy ass flamers suicide run themselves all day long but specifically target the panzers against suicide deaths?
Not to mention, i'm fucking tired of whiny ass px members who bitch the second someone picks up a panzer. If you don't want someone using panzers TAKE THEM OFF THE FUCKING SERVER. You have protection built in to prevent abuse, and then one noob picks one up and px members start whining and crying. It's all apart of the god damned game.
See that is why we have the rule for ASSHAT's like this!
And Jesus Christ why don't you write a book! Who the fuck do you think is going to read all of that!!!?!?!?!
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do the dew
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Post subject: Re: Some comments Posted: Tue Aug 31, 2010 6:14 am |
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Joined: Fri Dec 22, 2006 7:04 am Posts: 245 Location: houston, tx
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your right. all of you are right. ill take the panzer out right now.
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